Concept Art for Games & Movies in Blender + BLEND FILES
Yup, the new tutorial is here!
We looking at 10h of narrated content + another bonus 3h of narrated content + BLEND SCENES + gonna add some moar soon.
This time around I'm taking my time to explain the WHOLE process behind one of my favs workflows, not just the technical Blender stuff - I'm tryin hard to convey why I'm making certain steps, art choices n creative ones too and everything ties to fundamentals, that's why the tut is a lenghty one, but it also means it's more beginner friendly! You still need to know your donuts though and be familiar with basics of modelling and texturing in Blender, but other than that you good to go :)
We focus on building the environments, I've included some characters, but I'm not diving deep into character concept art (or character rigging) in this tut. The only addon you might need is HardOps (+Boxcutter, and maybe Simply Cloth if you want those juicy fabrics) and for smooth workflow RTX 3000 series, scenes saved in Blender 4.3 (will add 3.6 scenes too as Blender pre 4.0 just runs smoother:')
For table of content please check the image attached above!
*some characters or textures might be missing bc of licensing stuff, but no worries, scenes are 90% there!
"One or more textures bundled with this project have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information."